The ULTIMATE Onchain Heroes S2 Preview
Everything you need to know ahead of Onchain Heroes Season 2: Dragma.
Everything you need to know ahead of Onchain Heroes Season 2: Dragma.
darwizzynft
Posted on May 13, 2025
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Onchain Heroes Season 2 is on the horizon.
Season 1 was a massive success.
But S2 is expected to be even bigger…
Introducing new layers of gameplay, risk-taking and progression.
Touted as the largest and most ambitious phase of the game yet.
Bigger battles, higher risks, and higher rewards.
Welcome to the ULTIMATE OCH S2 Preview.
All caught up? Let’s dive in.
Why is S2 taking so long to launch?!
Before we get into the juicy S2 details, let’s address the dungeon boss in the room.
S1 ended almost 2 months ago.
So what on earth is taking the devs so long???
Patience. The boss Skarly addressed the delay in a recent devlog (summarised below):
- Misaligned Early Development: Time was spent building features (like asset locking and the Abstract Ring bridge) that ended up unused or delayed, diverting focus from the core S2 game loop.
- Overambitious Scope: High expectations after S1’s success led to a bloated S2 vision. Too much was crammed into the scope of S2 in order to meet and exceed expectations after such a successful first season. However, this ended up slowing progress and giving the team too much work to do in such a short timeframe, and the team has since parked some “nice to have” features and is now fully-focused on delivering the core S2 experience.
- Complex Economy & Onchain Constraints: Balancing a sustainable, multi-layered onchain game economy (vs. a basic ponzi loop like S1) has taken longer than expected. On top of that, OCH is fully onchain, meaning that naturally it’ll take longer to develop compared to offchain games where it’s a lot simpler to update and make changes to the game.
Okay, now you know why shipping S2 is taking so long.
But you’re probably still left wondering…
What even is S2?
Season 2: Dragma is a 6–8 week season that builds on S1, but with deeper progression, more game loops to keep things fresh, and new metas to keep players on their toes.
S2 keeps the “low time, high thought” design but adds new features like:
- Dynamic Risk System: S1 had static % for risk/reward. In S2, risk/reward adapts to players’ hero level and gear, enabling more strategic choices based on their risk tolerance.
- Equipment System: In S1, the power accrual went solely to the Genesis Hero NFTs. In S2, power is split between Genesis Heroes and Equipment NFTs. Some may feel that this decreases the value of Heroes, but only Heroes can wield and use equipment. In other words, equipment is useless without Heroes, but when used by a Hero, can unlock higher rewards.
- Crafting Loop: S2 introduces the OCH style crafting game loop. Players can craft powerful gear using resources, with high-risk/high-reward pathways that will carry over into S3.
The Dragma Factor
After S1 ended, OCH teased that there could be a “World Boss” entering the Onchain Heroes universe, and rumours started to spread that it’s here to cause destruction.
Turns out the rumours were true…
Meet Dragma – the World Eater.
Here’s what we know about Dragma:
- No single Hero can face it alone
- You will need Rings, Heroes, $HERO, and Gacha tokens to survive
- “Keep your weapons close, and your allies closer”
Speaking of weapons…
The new OCH Weapon System
Onchain Heroes have introduced weapons that’ll be used in S2 and beyond.
Weapons in OCH are tradable ERC-721 NFTs with unique stats, aesthetics, and potential.
Minted via Gacha tokens and equipped by Heroes, they’re essential for combat and therefore necessary in order to maximise rewards.
Each Hero can equip only ONE weapon
To learn more about Gacha Tokens and OCH NFTs, read our full breakdown here
Weapon Attributes:
- Rarity Tier
- 7 levels: Common, Uncommon, Rare, Epic, Heroic, Legendary, and Mythic
- Each rarity tier includes visually distinct types
- Watch out for ultra-rare 1/1 Mythic weapons!
- Sharpness
- Determines damage output
- Wears down with use and must be sharpened to maintain performance
- Functionally important, not just cosmetic
- Durability
- When the durability level hits zero, the weapon breaks and must be repaired
- Cannot use weapon until it is repaired
- Durability doesn’t affect damage output
Good to know: Weapons are minted at max sharpness and durability
The Gacha Zone
The Gacha Zone is an arcade of special machines. Some are broken (for now), but thanks to Gacha Gal, the Weapon Gacha Machine is fully operational and ready to cook.
How to Get Weapons:
- Burn Gacha Tokens to mint a random Weapon NFT
- Rarity + metadata are generated fully onchain using Proof of Play’s verifiable randomness
Weapon Remixing
With more Gacha Tokens in circulation than Heroes, extra weapons are inevitable…
Enter Remixing, a high-stakes system that allows players to combine multiple weapons into stronger ones. It’s pretty much crafting but using only weapons.
Here’s what you need to know:
- Fuse lower-tier weapons into a higher-tier one
- Requires $HERO to perform
- The only way to create Mythic-tier weapons
- Launches with Season 2: Dragma
Remixing not only helps manage extra weapons by reducing overflow, but also introduces a strategic, long-term layer for collectors.
Remix rates will be revealed at S2 launch.
Wen S2?
Season 2: Dragma is expected to launch this month.
Here’s the progress the devs have made since the last update:
- ✅ [Released] Finish and launch the Gacha Burning + Weapon minting experience.
- ✅ [Released] Mass Hero transfer contract + UI in-game.
- ✅ [Unreleased] Weapon Remixing flow
- ✅ [Unreleased] Implement session keys.
- 🚧 [WIP] Continue development on Season 2: Dragma
As you can see, the devs are almost there, and we can expect an announcement soon.
Of course, a 2 month gap between seasons isn’t anywhere near ideal at all, especially including downtime, but Skarly and the team have acknowledged and addressed the issues:
“Moving forward: expect downtimes to be shorter, and active seasons to be longer as we move towards a game state where no downtime is needed at all, and we can continuously just ship game content…”
“We're staying true to what made Onchain Heroes fun: a fully onchain, idle RPG with low time requirement, taking what made us great, and fixing what didn't and are hard at work on delivering the next phase of the game which I know you'll all love.” — SkarlyWarly
Going forward, Skarly and the team plan to keep scope tight and not waste time on features that won’t be used in the near future. In his own words, “1 day = 1 week in degen time”, so he plans to keep breaks shorter and communicate more often with the OCH community.
TL:DR: Devs have been grinding. S2 very soon!
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Disclaimer: The information provided in this article is NOT financial advice and has ONLY been presented for informational and educational purposes.
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